Brief Summary of League of Legends Patch Notes 13.12
8 min read
league of legends
lol patch 13.12
riot games

Brief Summary of League of Legends Patch Notes 13.12

Uncover the exciting changes in the LoL 13.12 Patch with our comprehensive analysis. Discover how champion and item modifications could reshape your gameplay!

Welcome, summoners, to our comprehensive breakdown of the latest balance changes hitting the Rift! This patch represents Riot Games' ongoing commitment to provide a dynamic, balanced, and diverse gaming experience for every role. With significant modifications ranging from individual champions to crucial items and impactful runes, this update promises to recalibrate the metagame across the board.

What Should We Expect on Patch 13.12?

These significant balance changes that could disrupt the status quo across all roles. Notably, the alterations could promote a revival of auto-attack focused ADC champions like Ashe and Sivir due to their ability upgrades. However, this evolution may be tempered by itemization modifications affecting ADC staples such as Ardent Censer and Galeforce.

Intriguingly, we might see champions like Rell and Rumble carving out a fresh niche in the jungle. Their damage output against jungle monsters has been boosted, suggesting Riot's intention to diversify the roster of viable jungle champions.

Top-laners such as Gangplank and Nasus are also beneficiaries of the update, with Gangplank's keg placements set to become more frequent, and Nasus's late-game viability enhanced. Rumble's changes are more complex, potentially impacting his damage and survivability, making him a more challenging pick for some players.

In the mid-lane, Riot's modifications point towards a resurgence of mage dominance. Champions like Orianna and Ryze are getting a significant boost to their scaling and team fighting potential.

Support dynamics will also be shaken up with enchanter champions like Lulu, Rell, and Yuumi experiencing nerfs, likely promoting a shift towards more tanky, engage-oriented support champions. Adjustments to items like Imperial Mandate and Moonstone Renewer will further shake up the support meta.

Champion Updates


  1. Ashe
  2. Passive - Frost Shot: Bonus Damage increased from 115% to 120%.
  3. W - Volley: Physical Damage increased from 10/25/40/55/70 to 20/35/50/65/80.
  4. R - Enchanted Crystal Arrow: AP scaling increased from 100% to 120%.
  5. Gangplank
  6. E - Powder Keg: Recharge Timer decreases from 18 seconds at all ranks to 18/17/16/15/14 seconds with rank.
  7. Q - Barrel Roll: Mana Cost decreases from 80 to 80/75/70/65/60 with rank.
  8. Kai'sa
  9. Attack Damage Growth increased from 2 to 2.6.
  10. Nasus
  11. Passive - Soul Eater: Life Steal increased from 9/14/19% to 11/16/21%.
  12. R - Fury of the Sands: Cooldown decreased from 120 seconds to 120/100/80 seconds.
  13. Orianna
  14. R - Command: Shockwave: Magic Damage increased from 250/350/450 to 250/400/550 and AP scaling increased from 90% to 95%.
  15. Rell
  16. Q - Shattering Strike: Cast Time decreased from 0.5 seconds to 0.4 seconds. Jungle Monster Damage changed from 300% of base damage to 150/220/290/360/430.
  17. W - Ferromancy: Crash Down and Mount Up: Jungle Monster Damage changed from 300% of base damage to 125/150/175/200/225 and 55/110/165/220/275 respectively.
  18. E - Full Tilt: Jungle Monster Damage changed from 250% of base damage to 100/145/190/235/280. New Percent Damage Cap Against Monsters is 150.
  19. Rumble
  20. Health Growth increased from 99 to 105.
  21. Passive - Junkyard Titan: Maximum Heat increased from 100 to 150. Overheat Monster Damage Cap changed from 80 to 65-150 (based on level). Overheat Attack Speed changed from 20-80% to 50-130%. Overheat Duration decreased from 5.25 seconds to 4 seconds.
  22. Q - Flamespitter: Magic Damage changed from 180/220/260/300/340 to 135/150/165/180/195 (+6/7/8/9/10% of target maximum health). Minion Damage Modifier decreased from 60/65/70/75/80% to 55/60/65/70/75%. New Monster Cap on Percent Health Damage is 65-300 (based on level).
  23. W - Scrap Sheild: Shield Value changed from 60/90/120/150/180 to 25/55/85/115/145 (+4% of maximum health).
  24. Ryze
  25. Passive - Arcane Mastery: Maximum Mana Increase per 100 AP increased from 6% to 10%.
  26. E - Spell Flux: AP scaling increased from 45% to 50%. Missile Speed increased from 3500 to 4000.
  27. Sivir
  28. W - Ricochet: Bounce Damage increased from 25/30/35/40/45% AD to 30/35/40/45/50% AD.
  29. Zeri
  30. Movement Speed increased from 330 to 335.
  31. E - Spark Surge: Maximum On-Hit Critical Strike Multiplier increased from 65% to 85%.


  • Gragas
  • Passive- Happy Hour: Cooldown increased from 8 seconds to 12 seconds.
  • K'sante
  • E - Footwork: Cooldown increased from 9/8.5/8/7.5/7 seconds to 10.5/10/9.5/9/8.5 seconds.
  • Kha'zix
  • Base Attack Damage decreased from 63 to 60.
  • Kog'maw
  • Bio-Arcane Barrage: Bonus Magic Damage decreased from 3.5/4.25/5/5.75/6.5% to 3/3.75/4.5/5.25/6% of target maximum health.
  • Lucian
  • Passive - Lightslinger: Vigilance Damage decreased from 14 (+20% AD) to 10(+15% AD).
  • Lulu
  • Armor decreased from 29 to 26.
  • Passive - Pix, Faerie Companion: Magic Damage decreased from 15-117 to 9-111 (based on level).
  • Milio
  • Armor decreased from 28 to 26. Armor Growth decreased from 4.9 to 4.6.
  • Passive - Fired Up!: Empowered Attack Damage changed from 15%-35% AD (based on ally's level) to 15% AD (based on ally's level).
  • Rell
  • Default Adaptive Force Stat changed from Attack Damage to Ability Power.
  • Q - Shattering Strike: Magic Damage decreased from 70/110/150/190/230 to 60/100/140/180/220.
  • W - Ferromancy: Crash Down: Magic Damage decreased from 70/100/130/160/190 to 60/90/120/150/180.
  • E - Full Tilt: Magic Damage decreased from 35/50/65/80/95 to 25/35/45/55/65.
  • Rumble
  • Base Health decreased from 659 to 625. Base Health Regeneration decreased from 8 to 7.
  • Passive - Junkyard Titan: Overheat Duration decreased from 5.25 seconds to 4 seconds.
  • E - Electro Harpoon: Heat Generated increased from 10 to 20.
  • R - The Equalizer: Cooldown increased from 100/85/70 seconds to 130/105/80 seconds.
  • Sivir
  • Attack Damage Growth decreased from 2.8 to 2.5.
  • Yuumi
  • W - You And Me!: Best Friend Bonus decreased from 10-20% Heal and Shield Power (based on ally level) to 5/7.5/10/12.5/15%
  • E - Zoomies: Shield Value decreased from 90/120/150/180/210 to 80/105/130/155/180. Attack Speed Buff decreased from 35% to 25/27.5/30/32.5/35%.
  • R - Final Chapter: Heal per Hit decreased from 35/50/65 to 25/40/55.
  • Zeri
  • Passive - Living Battery: The passive ability "Not So Fast" which allowed Zeri to steal 45% of the shields she damaged and gain 10% movement speed for 2 seconds whenever she receives a shield has been removed.
  • Q - Burst Fire: The passive ability of this skill has been moved to be Zeri's primary passive. The ability no longer activates Sheen.

Item and Rune Updates

Ardent Censer: Flat on-hit damage at 15, down from a level-based range of 15-30. Less late-game damage for ADCs.

Bloodthirster: Price increased from 3200 to 3400, making it a costlier high-value ADC item.

Galeforce: Attack Damage reduced from 55 to 50, and the Cloudburst active damage now scales with 45% bonus AD instead of 200% critical strike chance, reducing damage output.

Immortal Shieldbow: Life steal increased from 7% to 10%, aiding mid-game survivability.

Imperial Mandate: Coordinated fire application and proc damage ranges reduced, decreasing the burst potential of the item.

Moonstone Renewer: Now provides flat 35% heal and 40% shield, up from varying ranges. This enhances heal and shield values.

Phantom Dancer: Attack speed increased from 30% to 35%, thus raising DPS potential.

Rapid Firecannon: Energize damage is a flat 60 at all levels, down from a range of 60-140. This curtails burst potential.

Statikk Shiv: Energize damage range revised to 100-180, up from 80-190, improving early-game wave clear.

Overheal (Rune): Shield value now at 11% of maximum health, replacing the level-based range of 20-300. More beneficial for high health champions.

System Change

  • Mid Lane minions are worth one less gold each before 14 minutes ⇒ Mid lane minions are worth the same amount of gold as minions in other lanes. Minion equality has been achieved.

Themed Clash

The Bandle City Cup Clash continues this weekend

(Bandle City Cup Rewards)

  • Weekend 2 Registration Begins: June 12 @ 11:00 AM (Local Time)
  • Weekend 2 Tournament Dates: June 17 and 18 (~4-7 PM Local Time, varies by region)

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