Brief Summary of Valorant Patch Notes 7.04
ranran
5 min read
9/3/2023
valorant
valorant patch 7.04
riot games

Brief Summary of Valorant Patch Notes 7.04

Get the latest Valorant patch notes 7.04 here! Stay updated on agent updates, maps and more.

PATCH HIGHLIGTS

AGENT UPDATES

  • Reducing the frequency of large area of effect of ultimates
  • Reducing the amount of time utility is active in the world
  • Reducing the HP of shootable utility
  • We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.

BREACH

Aftershock (C)

  • Ticks reduced from 3 to 2
  • Damage increased from 60 per tick to 80

Rolling Thunder (X)

  • Ultimate points increased 8>>>9

BRIMSTONE

Orbital Strike (X)

  • Ultimate points increased 7>>>8

FADE

Prowler (C)

  • Time to re-equip gun takes slightly longer after using the ability

GEKKO

Mosh Pit (C)

  • The impacted area does 10 damage per second before exploding

Wingman (Q)

  • HP reduced 100>>>80

Thrash (X)

  • Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)

KILLJOY

Lockdown (X)

  • Ultimate points increased 8>>>9

OMEN

Paranoia (Q)

  • No movement velocity imparted when casting

SKYE

Guiding Light (E)

  • Max duration while casting reduced 2.5s >>>2s

Trailblazer (Q)

  • HP reduced 100>>>80

Seekers (X)

  • Ultimate Points increased 7 >>>8
  • Seeker Health decreased 150>>>120

SOVA

Recon Bolt (E)

  • Total number of scans reduced 3>>>2

VIPER

Viper’s Pit (X)

  • Ultimate points increased 8>>>9

ASTRA

Gravit Well (C)

  • Startup time increased .6>>>1.25
  • Gravity time duration decreased 2.75>>>2.0

Nova Pulse (Q)

  • Startup time decreased from 1.25>>>1.0

Cosmic Divide (X)

  • Audio now is blocked completely by the wall rather than muffled

JETT

Tailwind (E)

  • Dash window decreased 12s>>>7.5s.
  • Activation windup increased 0.75s>>>1s.

Cloudburst (C)

  • Duration decreased 4.5s>>>2.5s
  • Time to re-equip gun takes slightly longer after using the ability.

Updraft (Q)

  • Charges decreased 2>>>1

Blade Storm (X)

  • Ultimate points increased 7>>>8.

MAP UPDATES

MAP ROTATION

  • Breeze will be rotating back into the Competitive and Unrated map pool.
  • Please note that Fracture and Pearl have been rotated out of the Competitive and Unrated map rotation.

NEW MAP: SUNSET

  • Sunset, features three lanes and two sites.
  • Please note that the Sunset Only queue will only be live for one week, and that all Sunset Only games will be in Swiftplay mode. Sunset will also be in the map rotation for Unrated. It then goes into the Competitive map rotation in Patch 7.05.

BREEZE

ADJUSTED MID PILLAR

Mid Pillar

  • One side has been closed off and boxes have been added.

Mid Cubby

  • One side of the pillar has been closed off.

ADJUSTED B SITE

B Site

  • Boxes have been added and parts of the wall around B Site have been removed and added.

B Back

  • Boxes have been added and the stairs have been removed and walled off.

BLOCKED OFF A HALL

A Hall

  • Part of the hall has been walled off with a fence.

ADJUSTED MID DOORS

Mid Wood Doors

  • Boxes have been added and door has been opened fully.

CLOSED A CAVE AND ADJUSTED A SHOP

A Cave

  • Interior has been widened and boxes have been added.

A Shop

  • Entrance and interior have been widened.

ADJUSTED A PYRAMIDS AND ADDED SIGNAGE FOR CALLOUTS

A Site

  • Pyramids have been made taller.

PLAYER BEHAVIOR UPDATES

REPORT UI IMPROVEMENTS

  • Increased readability by adding icons and showing detailed text descriptions when hovering over each of the newly added icons.
  • Categorized the list of post-game reports into groups to help break down decision making from high level category to subcategories.
  • Added reportee info in order to reduce false reporting.

PREMIER UPDATES

PREMIER HAS OFFICIALLY LAUNCHED!

  • If you played in Premier’s Ignition Stage, your team and match history will carry over.
  • Enrollment runs until September 7. The exact time for the end of Enrollment varies by Zone—make sure to check the schedule in the client for more information so you don’t miss it.
  • Weekly matches will feature the full competitive map pool across seven weeks. Each week will still have one dedicated map and a maximum of two matches on said map. Matches start on September 7 and run through October 21, with Playoffs on October 22.
  • Earn a Premier Score of at least 675 to qualify and to have a chance to be crowned one of the best teams in your Division.
  • Performance will now be tracked from Stage to Stage. You will receive a Division crest at the end of each Stage.
  • Divisions will be split into five tiers: Open, Intermediate, Advanced, Elite, and Contender.

BUG FIXES

AGENT

  • Fixed an issue where Sage’s Barrier Orb (C) can break when being placed in between doors such as C Garage on Haven.

GAMEPLAY SYSTEMS

  • Fixed a bug where being killed on Fracture’s ziplines would make your Agent’s body appear in Spawn.

PLAYER BEHAVIOR

  • Fixed a bug where pushing the play button on your keyboard caused voice to transmit despite having different keybinds set or none at all.

PREMIER

  • If a match goes into overtime and results in sudden death, the end of game timeline now displays the sudden death round correctly.

KNOWN ISSUES

PREMIER

  • Overtime Priority vote sometimes triggers two times in a row for a team

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