Brief Summary of Wild Rift Patch Notes 4.3
ranran
12 min read
7/20/2023
wild rift
wild rift 4.3
patch notes

Brief Summary of Wild Rift Patch Notes 4.3

Get a concise and easy-to-understand brief summary of Wild Rift patch notes 4.3.

NEW CHAMPIONS

NILAH, THE JOY UNBOUND

  • Nilah will be released on July 21 at 00:01 UTC.NILAH, THE JOY UNBOUND

WILD PASS

  • The Wild Pass will be available on July 18 at 00:01 UTC.

RANKED SEASON 10

  • Ranked S10 will begin on July 18 at 00:01 UTC.

TAG DUEL

  • You’ll get to select three champions and be able to swap between them during the game.
  • Swapping between champions will consume super meter charges.
  • The super meter charges automatically and can be seen at the top of the screen.
  • When you swap between champions, all your cooldowns are refunded.
  • All champions will auto-buy and auto-level up during the game.
  • All champions share a single health bar, once it’s depleted you’ll lose a life and all champions will respawn with full health and cooldowns.
  • This mode will take place in a small arena with no minions.
  • Tag Duel will be available on July 21 at 00:01 UTC until August 7.

SOUL FIGHTER BOUNTY

To participate you’ll need to purchase boxes that will cost 400 Wild Cores a piece. Each box you open you’ll have a chance to receive the following:

After opening boxes and receiving vouchers you can redeem them for these items:

EVENTS

SOUL FIGHTER

  • The Soul Fighter event begins July 21 at 00:01 UTC.

CHAMPION CHANGES

ORNN

LIVING FORGE

  • Additional health, armor and magic resistance: 11/19/27/35% → 7/14/21/28%

BELLOWS BREATH

  • Brittle: 7-21% Maximum health → 5-24% Maximum health

SORAKA

STARCALL

  • [NEW]: Cooldown will be reduced when it hits enemy champions.

ASTRAL INFUSION

  • Cooldown: 5/4/3/2s → 6/5/4/3s
  • [NEW]: When healing allies, any over healing will be transferred as a shield
  • [REMOVED]: When casting Astral Infusion you’ll sacrifice a portion of your own health
  • [REMOVED]: Ally gains Rejuvenation from Soraka

GAMEPLAY CHANGES

RUNES

[NEW] GLACIAL AUGMENT

  • Attack slows enemy champions by 20% for 1.5 seconds. For the same champion, the slowdown triggers only once every 10 seconds.
  • Immobilizing an enemy will trigger 3 glacial rays to emanate from them towards you and this enemy champion, creating icy zones that last for 3 seconds.
  • Enemies in icy zones are slowed (1% bonus health of carrier +20%), and their damage is reduced by 15% against your allies. The slowdown effect will last for 1.5 seconds after leaving the icy zone. (20 seconds cooldown)

[NEW] FIRST STRIKE

  • In 0.25 seconds of entering a battle against enemy champions, damage caused on enemy will grant 5 gold and first strike effect lasting 3 seconds, which makes you deal bonus 9% true damage on enemy. After the effect, gold from the effect duration time will be granted (melee attack 100%/ remote attack 86%). (20 seconds cooldown)

[NEW] LAST STAND

  • Extra 5-11% adaptive damage against enemy champions when health is lower than 60%.
  • Maximum bonus damage will be provided when health is lower than 30%.

[NEW] LEGEND: ALACRITY

  • Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

[NEW] LEGEND: TENACITY

  • Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

[NEW] LEGEND: BLOODLINE

  • Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.

[NEW] LEGEND: SHIELD BASH

  • After gaining shield or heal, the next attack against the enemy will be reinforced and deal bonus 5 - 30 + 20% Attack Damage +10% Adaptive Ability Power. (7 seconds cooldown)

[NEW] MARK OF THE WEAK

  • Using abilities to deal damage to enemies will mark them as weak, increasing damage taken by them by 4 - 7%, the mark disappears after they take ability damage 3 times or after 7 seconds have passed. (20 seconds cooldown)

[NEW] EMPOWERED ATTACK

  • Every 10 seconds, the next attack will be reinforced, dealing 35 - 50 bonus adaptive damage.

[NEW] CHEAP SHOT

  • Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown)

[NEW] EYEBALL COLLECTOR

  • Gains 0.5 Attack Damage or Ability Power when an enemy is taken down, up to 10 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 10 stacks.

[NEW] INGENIOUS HUNTER

  • 20 Item ability haste. Gains a bonus 4 item ability haste when an enemy is taken down. Stacks up to 5 times.

[NEW] ZOMBIE WARD

  • After removing an enemy ward, spawns a zombie ward in its place, granting vision of the surrounding area for 120 seconds. Also gains 2 Attack Damage or 4 Ability Power. Stacks up to 5 times. Gives a bonus 10 Attack Damage or 20 Ability Power upon reading 5 stacks.

[NEW] COURAGE OF THE COLOSSUS

  • Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

[NEW] REVITALIZE

  • Gains a 5% amplification effect when casting heal or shield. If the target’s health is lower than 40%, amplifies its effect by an additional 10%.

[NEW] OVERGROWTH

  • When 1 monster or 2 minions are taken down nearby, gains permanent 2 max health. Max health can be increased infinitely. Gains bonus 3.5% max health upon reaching 30 stacks.

[NEW] HEXTECH FLASTRAPTION

  • Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 1.5 seconds. (20 seconds of cooldown)

[NEW] ITEM CRAFTING

  • Gains a chance to buy 1 item outside of the fountain every 3 minutes but it will cost 150 bonus gold.

[NEW] COUP DE GRACE

  • When an enemy has less than 40% health, deals 7% bonus adaptive damage.

[NEW] FUTURE’S MARKET

  • You can purchase items on credit. Credit limit: 145+7/minutes. Credit purchase is available 2 minutes in game.

[NEW] NULLIFYING ORB

  • Shield: 60 + 50% bonus Attack Damage + 30% Ability Power → 60 - 190 (with level up)

FONT OF LIFE

  • Team heal: 6% Maximum health + 30% Ability Power → 3% Maximum health + 15% your Ability Power
  • Self heal: 2% Maximum health + 10% Ability Power → 1% Maximum health + 5% Ability Power

OVERHEAL

  • [OLD]: After participating in the defeat of an enemy champion, restore 10% of lost health, and deal an additional 5% damage to champions with less than 35% health → [NEW]: After participating in the defeat of an enemy champion, restore 10% of lost health, 10% of maximum mana and energy.

ITEMS

DUSKBLADE OF DRAKTHARR

Nightstalker:

  • [NEW]: First basic attack against an enemy champion causes 20 - 125 bonus physical damage and slows enemies by 99% for 0.25 seconds. Cooldown will be refreshed when an enemy has been taken down.
  • [REMOVED]: Being unseen for 1 second causes your next basic attack against a champion to deal 20 - 125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff lasts for 5 seconds if you are in the view of one enemy, and ranged attacks do not slow enemies.

SUPPORT ITEM ADJUSTMENT

ANCIENT COIN

  • Price: 500g
  • Stats:
  • 80 Health
  • 5 Ability haste
  • Passive:
  • Charge once per 30 seconds (max 3 charges). Every minion nearby taken down will grant 55 gold by consuming 1 charge, and regenerate 15-65 health. Champions equipped with Ancient Coin do not engage in minion bounty allocation and grant 50% of bounty solely, the bounty from minions taken down will be fully provided to the nearest ally. Grant only 50% gold from monsters.
  • Quest:
  • Transform to Talisman of Ascension after granting 500 gold.

SPECTRAL SICKLE

  • Price: 500g
  • Versatile:
  • Gain 10 attack damage or 20 ability power (adaptive)
  • Passive:
  • Gain 1 charge every 30 seconds (max 3 charges). When near an ally, damaging abilities and attacks against champions or structures grant 65 gold by consuming 1 charge and regenerate 20-80 health. Champions equipped with Spectral Sickle do not engage in minion bounty allocation and grant 50% of bounty solely, the bounty from minions taken down will be fully provided to the nearest ally. Grant only 50% gold from monsters.
  • Quest:
  • Transform to Black Mist Scythe after granting 500 gold.

RELIC SHIELD

  • Price: 500g
  • Stats:
  • 125 Health
  • Passive:
  • Gain 1 charge every 30 seconds (max 3 charges). When attacking minions, you consume 1 charge and execute minions below 65% health, granting full bounty to ally champions and bonus 65 gold to yourself and healing you for 20-80. Champions equipped with Relic Shield do not engage in minion bounty allocation and grant 50% of bounty solely, the bounty from minions taken down will be fully provided to the nearest ally. Grant only 50% gold from monsters.
  • Quest:
  • Transform to Bulwark of the Mountain after granting 500 gold.

TALISMAN OF ASCENSION

  • Stats:
  • 125 health
  • 15 skill haste
  • Passive:
  • Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive).

BLACK MIST SCYTHE

  • Stats:
  • 14 Attack Damage or 28 Ability Power (adaptive)
  • 10 Ability haste
  • Passive:
  • Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive).

BULWARK OF THE MOUNTAIN

  • Stats:
  • 175 Health
  • 10 Ability haste
  • Passive:
  • Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive).

[REMOVED] HARROWING CRESCENT

[REMOVED] TARGON’S BUCKLER

BOOTS AND ENCHANTMENTS ADJUSTMENTS

[NEW] BOOTS OF MANA

  • Build path:
  • Boots of Speed (400g) + Amplifying Tome (500g) + 500g= 1400g
  • Stats:
  • 60 Ability Power
  • 200% Mana restore
  • 8 Magic penetration
  • 45 Movement speed

[NEW] BOOTS OF OUTBURST

  • Build path:
  • Boots of Speed (400g) + Long Sword (500g) + 600g= 1500g
  • Stats:
  • 8 Armor penetration
  • 30 Attack Damage
  • 45 Movement speed

BERSERKER’S GREAVES

  • Build path:
  • Boots of Speed (400g) + Long Sword (500g) + 500g= 1400g
  • Stats:
  • 15 Attack Damage
  • 30% Attack speed
  • 45 Movement speed

IONIAN BOOTS OF LUCIDITY

  • Build path:
  • Boots of Speed (400g) + Ruby Crystal (500g) + 500g= 1400g
  • Stats:
  • 30 Ability haste
  • 150 Health
  • 45 Movement speed
  • Passive:
  • Reduce 15% of ability cooldown

MERCURY’S TREADS

  • Build path:
  • Boots of Speed (400g) + Ruby Crystal (500g) + 450g= 1350g
  • Stats:
  • 35 Magic resistance
  • 150 Health
  • 100% Health restore
  • 45 Movement speed

PLATED STEELCAPS

  • Build path:
  • Boots of Speed (400g) + Ruby Crystal (500g) + 450g= 1350g
  • Stats:
  • 35 Armor
  • 150 Health
  • 100% Health restore
  • 45 Movement speed

GLUTTONOUS GREAVES

  • Build path:
  • Boots of Speed (400g) + Long Sword (500g) + 500g= 1400g
  • Stats:
  • 7% Omnivamp
  • 30 Attack Damage
  • 45 Movement speed

[REMOVED] BOOTS OF FUROR

MAGNETRON ENCHANT

  • Magnetron (Active):
  • Cast distance: 6 → 8
  • [NEW]: Can be casted to minions/monsters
  • [REMOVED]: Taunt

LOCKET ENCHANT

  • Locket (Active):
  • Shield type: Magic shield → Normal shield
  • Shield value: 70 - 420 → 60 - 390

PROTOBELT ENCHANT

  • Enchant price: 800g → 500g
  • Protobelt/Missiles (Active):
  • Magic damage: 75 - 145 → 70
  • Additional missile damage: Fixed as 7
  • Dash speed: Increased to 20

REDEEMING ENCHANT

  • Redeem [NEW]: 50% of cooldown will be returned if ally champions are not healed.

[NEW] REVITALIZING GRAIL

  • Enchantment Price: 500g
  • Bless (Active): Bonus 20% effect of shield or heal for ally champions.

[REMOVED] PROTECT ENCHANT

SYSTEMS

[NEW] TIME OF PURCHASING ENCHANTMENT IN STORE

  • Players can only purchase enchantment items in store after a certain period of time in game (6 minutes in Summoner‘s Rift).

[NEW] MECHANISM OF STRATEGIC POINT

  • In the mid-game or late-game, when one team is at a disadvantage, strategic points will be provided to them, with which they can grant bonus bounty if points are seized.
  • If the gap is growing larger, the game will trigger a bonus kill bounty. Teams at a disadvantage will all share a small amount of bonus by taking down the enemy champion.

NEXUS SHIELD

  • End time of Nexus shield mechanism: 18 minutes → 16 minutes

SCRYER’S BLOOMS

  • Fixed directions of base Scryer’s Blooms, attack from any angle will only make them grant vision of a corresponding jungle.
  • Scryer’s Blooms will immediately die when attacked by the enemy, without any vision effect.
  • Expanded the vision of Scryer’s Blooms on its tail part thus they could grant vision of dragons’ pits.

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