Brief Summary of Wild Rift Patch Notes 4.3A
ranran
4 min read
8/4/2023
wild rift
wild rift 4.3a
patch notes

Brief Summary of Wild Rift Patch Notes 4.3A

Get a concise and easy-to-understand brief summary of Wild Rift patch notes 4.3a.

NEW

NEW CHAMPIONS

VLADIMIR, THE CRIMSON REAPER

  • Vladimir will be released on August 17 at 00:01 UTC.

EVENTS

VLADIMIR’S TRIVIA

  • The Vladimir’s Trivia event begins August 17 at 00:01 UTC

CHAMPION CHANGES

ANNIE

BASE STATS

  • Health per level: 105 → 96
  • Armor per level: 3.9 → 3.5

MOLTEN SHIELD

  • [REMOVED]: Annie shields Tibbers or an ally champion for 3s, absorbing (50/110/170/230+40%AP) damage. Enemies who attack the shield take (25/40/55/70+30%AP) magic damage.
  • [NEW]: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3s.

SUMMON: TIBBERS

  • Tibbers stays: 30s → 20s
  • Attack Damage of Tibbers: 50/75/100 + 20% Ability Power → 70/100/130 + 20% Ability Power
  • Enraging Tibbers trigger conditions: Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies
  • [REMOVED] Tibbers burns nearby enemies, dealing (24/40/56 + 12% Ability Power) magic damage per second
  • [NEW] 2s after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% Ability Power) magic damage, and also making the target airborne for 1s.

CAITLYN

YORDLE SNAP TRAP

  • Charging time: 30/24/18/12s → 27/22/17/12s

GRAVES

We’re giving Grave’s damage a boost so his foes should be a little more careful when facing him or it might just be the end of the line for them.

END OF THE LINE

  • Second half bonus Attack Damage: 70/100/130/160% → 80/110/140/170%

COLLATERAL DAMAGE

  • Base damage: 275/425/575 → 300/450/600

GWEN

SNIP SNIP!

  • [NEW] Damage ratio to monsters: 80%

HALLOWED MIST

  • Cooldown: 20/18/16/14s → 17/16/15/14s
  • Bonus armor and magic resistance: 11/14/17/20 → 14/16/18/20

LEE SIN

SONIC WAVE / RESONATING STRIKE

  • Sonic Wave bones Attack Damage: 100% → 105%
  • Resonating Strike bonus: 100~200% → 105~210%

LEONA

BASE STATS

  • Base attack: 58 → 62
  • Attack per level: 1.7 → 3

SOLAR FLARE

  • Base damage: 100/175/250 → 150/225/300

NILAH

BASE STATS

  • Base armor: 34 → 37
  • Base health regeneration: 6 → 10

FORMLESS BLADE

  • [NEW] Active damage ratio of Formless Blade to monsters: 60%

OLAF

UNDERTOW

  • Base attack: 60/120/180/240 → 50/110/170/230

RECKLESS SWING

  • Base attack: 60/120/180/240 → 55/115/175/235

ORNN

BASE STATS

  • Base attack: 62 → 58
  • Health per level: 128 → 112

BELLOWS BREATH

  • Bellows Breath damage: 13/14/15/16% Maximum health → 10/11/12/13% Maximum health

SEARING CHARGE

  • Bonus damage: 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance

RAKAN

BASE STATS

  • Base health: 570 → 540

BATTLE DANCE

  • Base shield: 45/80/115/150 → 35/70/105/140

RAMMUS

ROLLING ARMORDILLO

  • Movement speed during rolling state increases to: 60 + 90/14 × (Level - 1) → 35 + Level × 2

DEFENSIVE BALL CURL

  • Armor increase: 60/65/70/75% → 55/60/65/70%

SAMIRA

FLAIR

  • Bonus Attack Damage: 75/90/105/120% → 80/95/110/125%

BLADE WHIRL

  • Cooldown: 30/27/24/21s → 26/23.5/21/18.5s

VOLIBEAR

FRENZIED MAUL

  • Base health regeneration: 10/20/30/40 → 20/30/40/50
  • [NEW] Damage ratio to monsters: 80%

ZOE

PADDLE STAR!

  • Base damage: 45/85/125/165 → 35/75/115/155
  • Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5

SLEEPY TROUBLE BUBBLE

  • Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power
  • Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power

GAMEPLAY CHANGES

ITEM CHANGES

GLUTTONOUS GREAVES

  • Attack Damage: 30 → 35

BOOTS OF MANA

  • Ability Power: 60 → 55
  • Base mana regeneration: 200% → 150%

PLATED STEELCAPS

  • Block to reduce physical damage: 15% → 12%

SYSTEM CHANGES

  • When an inner turret was destroyed, a ghost Poro will be spawned in the corresponding jungle to provide vision, and it will patrol around the jungle.
  • When found by Poro, the enemy champions will have a small eye effect on their heads to remind them that they have been seen.

SKINS

SKINS


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