Understanding Adaptive Force in League of Legends
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Understanding Adaptive Force in League of Legends

What is Adaptive Force and how does it affect your gameplay in League of Legends? Learn about this crucial game mechanic.

What is Adaptive Force in League

Knowing about damage and stats is just as important as playing the game itself to rank high in League of Legends. The term "adaptive force" is used to describe how to excel with your chosen champion. But what is adaptive force in League of Legends, and how can it be used effectively?

Simply stated, adaptive force increases the damage caused by a champion's abilities and standard attacks.

Adaptive force offers different amounts of extra damage depending on the champion's primary damage type. In general, one stat of adaptive force equals 0.6 physical damage (AD) or magical damage (AP). You can choose the primary stat when selecting your rune page; the amount of adaptive force depends on your champion type and game strategy.

Adaptive force will increase attack damage if a champion causes greater physical damage (AD), examples are Aatrox, Darius or Draven. A champion's ability power will also increase if they cause more magical damage (AP), which is used by champions such as Veigar, Anivia or Diana. Essentially, the dominant stat will be the one increased by adaptive force.

How to increase your adaptive force

To increase your adaptive force, there are several options you can consider. Let's take a closer look at the various runes that can affect your adaptive force:

- Gathering Storm: This rune provides scaling adaptive force as the game progresses, making it a good choice for champions who want to scale into the late game.

- Conqueror: This rune not only grants bonus adaptive force but also converts a portion of your damage into true damage, making it a potent choice for champions who rely on sustained damage.

- Waterwalking: This rune grants adaptive force and increased movement speed when near bodies of water, making it particularly useful for champions who roam or contest objectives near rivers or the jungle.

- Transcendence: This rune converts any excess cooldown reduction into adaptive force, making it a great option for champions who benefit from having lower cooldowns on their abilities.

- Absolute Focus: This rune provides bonus adaptive force when your health is above a certain threshold, rewarding champions who can maintain high health during fights.

- Eyeball Collection: This rune grants adaptive force for each takedown or ward kill, making it a solid choice for champions who excel at securing kills or maintaining vision control.

- Zombie Ward: This rune not only provides adaptive force but also spawns a zombie ward when you clear an enemy ward, giving you extra vision and denying vision to your opponents.

- Ghost Poro: This rune grants adaptive force when you summon a poro in the enemy jungle. It not only provides vision but also increases your adaptive force, making it a valuable choice for champions who want to invade and control the enemy jungle.

While these runes offer significant ways to increase your adaptive force, it's also worth considering other factors. Yuumi's 'You and Me!' ability can further enhance your adaptive force by increasing the damage type that is higher. Additionally, the Pilfered Potion of Rouge can provide a substantial boost to your adaptive force based on your champion's level.

By considering these various options, you can optimize your adaptive force and tailor it to your playstyle and champion choice. So, experiment with different combinations and find the best setup that suits your needs on the Rift!


The adaptive force is an important tool to maximize your League of Legends play. Understanding the deeper ways of the game, knowing when and especially how to increase the damage, can make a difference and perhaps be the reason your team will win.

Depending on the situation, focusing on AD or AP might help you secure the advantages you need at certain periods throughout the game, such as all-out battles or split-pushing objectives across the map. As you decide which form of adaptive force to use in each game, think about which approach would be most effective for you and your team.

  • What is adaptive force in League of Legends?
  • Adaptive force increases the damage caused by champion's abilities and standard attacks. 
  • How can I increase my adaptive force?
  • You can increase your adaptive force by choosing the right runes and items, and sometimes, by having the right support.  
  • Does adaptive force work for both damage types?
  • Yes, whether you focus on AD or AP, the adaptive force will increase the damage type that is higher. It is important to know when to focus on which damage type and adapt your strategy for each game, as no two games are the same.
  • What is the highest amount of lethality that can be achieved?
  • The highest amount of lethality that can be achieved currently stands at 81. This can be accomplished by utilizing specific items and runes that boost lethality, such as Sudden Impact and items like Youmuu's Wraithblade, Edge of Night, Duskblade of Draktharr, and Serrated Dirk. It should be noted that in the Nexus Blitz game mode, this number can be further increased to a maximum of 117. However, it is important to mention that the now-removed Spectral Cutlass and Sword of the Divine were required to reach this higher value in Nexus Blitz.
  • What is lethality in League of Legends and how does it differ from armor reduction?
  • Lethality in League of Legends is a champion statistic that functions as a form of armor penetration. Introduced in a patch in 2017, lethality is converted into flat armor penetration after being calculated. Its effectiveness scales based on the level of your opponent, making it an important factor in damage calculations. Unlike armor reduction, which can reduce a target's armor to below zero and affects every source of physical damage, lethality and armor penetration cannot bring armor below zero. Additionally, only the caster benefits from lethality and armor penetration. The introduction of lethality aimed to address the issue of assassin champions falling off significantly in late game when they are behind. By scaling lethality based on opponent level, it helps maintain the effectiveness of assassins throughout the game. However, despite this intention, the player base generally perceived this change as a nerf. It is important to note the distinction between lethality and armor reduction. While both influence the target's armor, lethality and armor penetration are limited by not being able to reduce armor below zero, and their benefits only apply to the caster. On the other hand, armor reduction can bring armor below zero and affects any physical damage source.